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Old Feb 27, 2008, 05:49 AM // 05:49   #1
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Default Don't want to from with a secondary profession

so im doing the secondary profession quest now. in prophecy. i tried all of them, but i can't make up my mind on wats gd for my warrior. because they only gave a few skills so imho i tink its not enuff when making a big decision. i need all the pros help here. i play most mmorpgs solo and pve only. thx would like to hear your reason of selection. thx.
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Old Feb 27, 2008, 05:59 AM // 05:59   #2
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You can change your secondary later, so your choice isn't permanent.
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Old Feb 27, 2008, 06:17 AM // 06:17   #3
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Good stuff, skills to look at, and stuff not to do...

Monk - effectively cover's the warrior's weakness - shutdown hexes and conditions. Look at condition and hex removal spells, or a reuseable resurrect skill. [skill]mend ailment[/skill][skill]holy veil[/skill][skill]rebirth[/skill]
Do not use the healing spells - they're energy and attribute hungry, and frankly suck compared to Healing signet.

Elementalist - adds offensive punch to the warrior. Look for damage buffs and utility spells.[skill]conjure flame[/skill][skill]shock[/skill][skill]grasping earth[/skill]
Don't bother with damaging spells like [skill=text]fire storm[/skill] or [skill=text]aftershock[/skill], as they need large investments of energy and attributes, and are often weaker than just hitting things with your weapon. Defensive spells are 'ok-ish', but [skill=text]"Watch Yourself!"[/skill] is stronger in that it benefits the whole party too.

Ranger - not much of real interest here. [skill=text]antidote signet[/skill] is ok, but other condition removals are generaly stronger.
Really, /R is for fun, for the hell of it - fighting with a pet or using [skill=text]apply poison[/skill] on your weapon. Not as effective as possible, but can be fun.

Mesmer - again, little to see. Hex Breaker is possibly the best skill, for defense against hexes (in a recent buff, it now no longer kills your stance) [skill]hex breaker[/skill]
There are interruption skills and defensive skills too, but essentially - what the warrior already has is more suited, "Watch Yourself!" and Savage Slash > Power Spike and Physical Resistance.

Necromancer - interesting. Condition removal skills, as well as some funky melee-centered hexes. [skill]plague touch[/skill][skill]mark of pain[/skill][skill]barbs[/skill] The hexes are expensive for a warrior though, so it's best if you have a necro bring them instead so you can concetrate on hitting stuff (in case you ain't guessed, in Guild Wars - warriors kill things as a priority).
As for the do-nots - don't bother with Blood Magic lifestealing crap, it's expensive on your energy and overall really weak. And... simpy ignore Death Magic. The minion spells on a warrior are terrible.

There's also /A, /Rt, /D and /P but... they're not Prophecies so it's no issue to you yet.

Personally... You can't go wrong with W/Mo. The cleansing spells make up for the hench monk's decided lack of hex and condi removers, and if things go bad you can run away and rescue the party with Rebirth.
And you can change your secondary later, too.
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Old Feb 27, 2008, 07:51 AM // 07:51   #4
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hmm ic. im primarly going solo so. need to be self sustainable. other then monk class is there any other class that has skill to heal self in battle?
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Old Feb 27, 2008, 07:54 AM // 07:54   #5
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Quote:
Originally Posted by behling
hmm ic. im primarly going solo so. need to be self sustainable. other then monk class is there any other class that has skill to heal self in battle?
Warrior.

Healing Signet is all you need.

and for the most part - going completely solo is hard; GW PvE was designed to be played as a team game, and you get beat down hard when alone in areas designed for 6/8-man parties.
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Old Feb 27, 2008, 08:18 AM // 08:18   #6
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Quote:
Originally Posted by Stormlord Alex
Personally... You can't go wrong with W/Mo.
Heh, yes you can, really badly. Seen [skill=text]Mending[/skill] lately?

Btw, if you're going to use the skill popup things in paragraphs/text, it's better to use {skill=text}{/skill} instead so it doesn't distort the lines.

@ OP, I've got some stuff about this in the sticky, take a look at that (or about any other matter, really).
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Old Feb 27, 2008, 01:57 PM // 13:57   #7
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oaky guys i decided to go with a elementist cos her skill are quite cool. but now i can't seem to find the attribute to level up my aura of restoration
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Old Feb 27, 2008, 02:09 PM // 14:09   #8
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Aura of restoration is an energy storage skill, which is the elementalist primary attribute. As a warrior, you cannot put points in it.

However, that's fine, because it's really not a skill you want to be using anyway. [wiki]healing signet[/wiki] is all the healing you should ever need. There will always be a monk behind you too, so don't try to pack an entire party's worth of skills onto your bar.

To mention it again, Guild Wars is not balanced for solo play, and you will find it almost impossible to do so as the game moves on. Focus on builds that do a job well. If it seems like another class can use a skill better (like healing prayers), let that other class do it. As a warrior, your job is to kill stuff. Everything else is someone else's job.
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Old Feb 28, 2008, 01:18 AM // 01:18   #9
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Elementalist is a perfect secondary for a war. I can imagine you feel that -40 armor penalty with healing signet is really bad but its not. Wars can easily bost there armor, especially war/eles, to counter/offset the -40. Add to that your really not going to use it in the heat of battle most times since your going to have a monk with you to take care of healing.

In GW, unlike many other games, the warrior deals out massive dmg rather than just walking around soaking it up.
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Old Feb 28, 2008, 01:36 AM // 01:36   #10
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I recently changed my secondary to Paragon and it seems to have been a good choice. If you only have Prophecies, I advise taking Monk as your secondary until you've had a chance to try some of the more difficult quests and missions. Just never, ever try to be a healer. The Monk secondary is for condition/hex removal and rebirth. Later in the game the monks you'll be playing with will (hopefully) be good enough at their job to take of that for you. At that point, I'd look into changing your secondary to one of the other professions.
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Old Feb 28, 2008, 02:19 PM // 14:19   #11
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Quote:
Originally Posted by Crom The Pale

In GW, unlike many other games, the warrior deals out massive dmg rather than just walking around soaking it up.
You make it out like that's not one of the roles that the warrior can take.

It is.

With tactics warriors can very effectively tank, if that's what your party needs. Always be prepared to adapt to your party and mission/quest. Having one set build to always use is a bad idea. Diversity is win.
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Old Feb 28, 2008, 05:59 PM // 17:59   #12
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Quote:
Originally Posted by Flem
You make it out like that's not one of the roles that the warrior can take.

It is.
Warriors can also be healers, but it's a stupid idea, just like tanking is.
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Old Feb 28, 2008, 06:18 PM // 18:18   #13
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Quote:
Originally Posted by Savio
Warriors can also be healers, but it's a stupid idea, just like tanking is.
If your ignorant enough to think those two are comparable, then I'm not sure you've even played a warrior before.

Warriors only have 20ish energy, of course they are not able to effectively anyone other then themselves.

Warriors are the highest (tied) overall armor and the highest armor against phy. in the game.

They have an entire line of attributes (tactics) used almost completely for self preservation and even some def. str. skills.

Their alliance pve only skill and several of their natural skills are made to protect the whole team as well.

They are meant to carry a shield.

If you don't think warriors can tank, then your mistaken.

If you don't think A-net intended for warrior to be capable of tanking after these, and many other in game, examples.... then there is no hope for you.
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Old Feb 28, 2008, 06:31 PM // 18:31   #14
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Quote:
Originally Posted by Flem
They have an entire line of attributes (tactics) used almost completely for self preservation and even some def. str. skills.
Except Earth Magic is better than Tactics for tanking. Asides from a few skills - "WY!", "Shields Up!" and Healsig - are a couple, Tactics is mostly trash.

Quote:
If you don't think warriors can tank, then your mistaken.

If you don't think A-net intended for warrior to be capable of tanking after these, and many other in game, examples.... then there is no hope for you.
He knows warriors can tank. Just like eles can spam Flare with dual attunes, or monks can use Glyph of Renewal/Divine Spirit to spam Orison of Healing.

However tanking, just like those other two ideas, is a silly thing to do.
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Old Feb 28, 2008, 06:36 PM // 18:36   #15
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Quote:
Originally Posted by Flem
You make it out like that's not one of the roles that the warrior can take.

It is.

With tactics warriors can very effectively tank, if that's what your party needs.
Yes they can, but usually a Paragon with defensive buffs > a single tank.

IMO you should start looking at PvX wiki to see what builds can look like. (yes I know, I'm gonna get flamed for that, but at least the builds there make you know what you have to do) Take your inspiration from them, and when you get the hang of it, customize your own.

If you don't know what to take, get /Mo for the hard rez, and put most of your points in your primary profession.
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Old Feb 28, 2008, 09:30 PM // 21:30   #16
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Quote:
Originally Posted by Stormlord Alex
Except Earth Magic is better than Tactics for tanking. Asides from a few skills - "WY!", "Shields Up!" and Healsig - are a couple, Tactics is mostly trash.

He knows warriors can tank. Just like eles can spam Flare with dual attunes, or monks can use Glyph of Renewal/Divine Spirit to spam Orison of Healing.

However tanking, just like those other two ideas, is a silly thing to do.
Tanking is only considered silly if your the kind of player that thinks every class is limited to only a few skills from the arsenal that are available, and only one build is viable to PvE farm. You happen to be one of those players, so I guess it makes sense.

It just sucks that you and your cronies always try to herd new players like cattle into your boring cage of prefabricated thought.

Quote:
Originally Posted by Alicendre
Yes they can, but usually a Paragon with defensive buffs > a single tank.

IMO you should start looking at PvX wiki to see what builds can look like. (yes I know, I'm gonna get flamed for that, but at least the builds there make you know what you have to do) Take your inspiration from them, and when you get the hang of it, customize your own.

If you don't know what to take, get /Mo for the hard rez, and put most of your points in your primary profession.
PvX is a good and helpful website for some, and the worst thing that ever happen to GW for others. It turned every player into the same person and every team into the same elitist, ignorant, group of pugs that run rampant in this game currently.
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Old Feb 28, 2008, 09:38 PM // 21:38   #17
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Quote:
Originally Posted by Flem
Tanking is only considered silly if your the kind of player that thinks every class is limited to only a few skills from the arsenal that are available, and only one build is viable to PvE farm. You happen to be one of those players, so I guess it makes sense.

It just sucks that you and your cronies always try to herd new players like cattle into your boring cage of prefabricated thought.
Actually, tanking is only considered viable if you and your team is bad at GW, and fails at prot/kiting/passive defense and imbagons. A lot of PuGs do, though they've got ursan now.
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Old Feb 28, 2008, 09:39 PM // 21:39   #18
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Quote:
Originally Posted by Flem
It just sucks that you and your cronies always try to herd new players like cattle into your boring cage of prefabricated thought.


Players are free to play tanks; we aren't going to stop them. However, we aren't going to tell them that tanking is any good either.
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Old Feb 28, 2008, 09:42 PM // 21:42   #19
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I have a feeling this thread is heading for Lockville...

well, better get my lulz while it's open ^_~
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Old Feb 28, 2008, 09:46 PM // 21:46   #20
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Quote:
Originally Posted by Flem

PvX is a good and helpful website for some, and the worst thing that ever happen to GW for others. It turned every player into the same person and every team into the same elitist, ignorant, group of pugs that run rampant in this game currently.
apart from some nice PvE builds, the builds are terrible.
Don't bother looking in the PvP section ;-)
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